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authorlat9nq <22451773+lat9nq@users.noreply.github.com>2023-05-07 15:48:26 +0200
committerlat9nq <22451773+lat9nq@users.noreply.github.com>2023-07-21 16:56:07 +0200
commita007ac6b9ccc23861f5a5c6967d535220ed794b0 (patch)
tree934c66c124dd77a17fae07ae919335efb1107255
parentconfigure_per_game: Rename group to tab_group (diff)
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-rw-r--r--src/common/settings.h53
-rw-r--r--src/core/telemetry_session.cpp2
-rw-r--r--src/video_core/textures/texture.cpp4
-rw-r--r--src/yuzu/CMakeLists.txt2
-rw-r--r--src/yuzu/configuration/configuration_shared.cpp153
-rw-r--r--src/yuzu/configuration/configuration_shared.h6
-rw-r--r--src/yuzu/configuration/configure_dialog.cpp8
-rw-r--r--src/yuzu/configuration/configure_dialog.h1
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.cpp172
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.h20
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.ui234
-rw-r--r--src/yuzu/configuration/configure_per_game.cpp9
-rw-r--r--src/yuzu/configuration/configure_per_game.h1
-rw-r--r--src/yuzu/configuration/shared_translation.cpp170
-rw-r--r--src/yuzu/configuration/shared_translation.h18
15 files changed, 451 insertions, 402 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index df4bcb053..48f86d0aa 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -20,6 +20,15 @@
namespace Settings {
+enum class AnisotropyMode : u32 {
+ Automatic = 0,
+ Default = 1,
+ X2 = 2,
+ X4 = 3,
+ X8 = 4,
+ X16 = 5,
+};
+
enum class AstcDecodeMode : u32 {
CPU = 0,
GPU = 1,
@@ -49,6 +58,7 @@ enum class GPUAccuracy : u32 {
Normal = 0,
High = 1,
Extreme = 2,
+ MaxEnum = 3,
};
enum class CPUAccuracy : u32 {
@@ -166,11 +176,16 @@ public:
virtual Category Category() const = 0;
virtual constexpr bool Switchable() const = 0;
virtual std::string ToString() const = 0;
+ virtual std::string ToStringGlobal() const {
+ return {};
+ }
virtual void LoadString(const std::string& load) = 0;
virtual const std::string& GetLabel() const = 0;
virtual std::string DefaultToString() const = 0;
virtual bool Save() const = 0;
virtual std::type_index TypeId() const = 0;
+ virtual bool IsEnum() const = 0;
+ virtual bool RuntimeModfiable() const = 0;
virtual void SetGlobal(bool global) {}
virtual bool UsingGlobal() const {
return false;
@@ -188,7 +203,7 @@ public:
* configurations. Specifying a default value and label is required. A minimum and maximum range
* can be specified for sanitization.
*/
-template <typename Type, bool ranged = false, bool save = true>
+template <typename Type, bool ranged = false, bool save = true, bool runtime_modifiable = false>
class Setting : public BasicSetting {
protected:
Setting() = default;
@@ -282,6 +297,14 @@ public:
return category;
}
+ [[nodiscard]] bool RuntimeModfiable() const override {
+ return runtime_modifiable;
+ }
+
+ [[nodiscard]] bool IsEnum() const override {
+ return std::is_enum<Type>::value;
+ }
+
/**
* Returns whether the current setting is Switchable.
*
@@ -291,7 +314,7 @@ public:
return false;
}
-private:
+protected:
std::string ToString(const Type& value_) const {
if constexpr (std::is_same<Type, std::string>()) {
return value_;
@@ -408,8 +431,8 @@ protected:
*
* By default, the global setting is used.
*/
-template <typename Type, bool ranged = false, bool save = true>
-class SwitchableSetting : virtual public Setting<Type, ranged, save> {
+template <typename Type, bool ranged = false, bool save = true, bool runtime_modifiable = false>
+class SwitchableSetting : virtual public Setting<Type, ranged, save, runtime_modifiable> {
public:
/**
* Sets a default value, label, and setting value.
@@ -422,7 +445,7 @@ public:
explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const std::string& name,
Category category)
requires(!ranged)
- : Setting<Type, false, save>{linkage, default_val, name, category} {
+ : Setting<Type, false, save, runtime_modifiable>{linkage, default_val, name, category} {
linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
}
virtual ~SwitchableSetting() = default;
@@ -440,7 +463,8 @@ public:
explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const Type& min_val,
const Type& max_val, const std::string& name, Category category)
requires(ranged)
- : Setting<Type, true, save>{linkage, default_val, min_val, max_val, name, category} {
+ : Setting<Type, true, save, runtime_modifiable>{linkage, default_val, min_val,
+ max_val, name, category} {
linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
}
@@ -502,6 +526,10 @@ public:
return true;
}
+ [[nodiscard]] virtual std::string ToStringGlobal() const override {
+ return this->ToString(this->value);
+ }
+
/**
* Assigns the current setting value depending on the global state.
*
@@ -667,15 +695,16 @@ struct Values {
"fullscreen_mode",
Category::Renderer};
SwitchableSetting<int, true> aspect_ratio{linkage, 0, 0, 4, "aspect_ratio", Category::Renderer};
- SwitchableSetting<int, true> max_anisotropy{
- linkage, 0, 0, 5, "max_anisotropy", Category::AdvancedGraphics};
+ SwitchableSetting<AnisotropyMode, true> max_anisotropy{
+ linkage, AnisotropyMode::Automatic, AnisotropyMode::Automatic, AnisotropyMode::X16,
+ "max_anisotropy", Category::AdvancedGraphics};
SwitchableSetting<bool, false, false> use_speed_limit{linkage, true, "use_speed_limit",
Category::Renderer};
SwitchableSetting<u16, true> speed_limit{linkage, 100, 0,
9999, "speed_limit", Category::Renderer};
SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
Category::Renderer};
- SwitchableSetting<GPUAccuracy, true> gpu_accuracy{
+ SwitchableSetting<GPUAccuracy, true, true, true> gpu_accuracy{
linkage, GPUAccuracy::High, GPUAccuracy::Normal, GPUAccuracy::Extreme,
"gpu_accuracy", Category::AdvancedGraphics};
SwitchableSetting<bool> use_asynchronous_gpu_emulation{
@@ -698,9 +727,9 @@ struct Values {
"shader_backend", Category::Renderer};
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
Category::Renderer};
- SwitchableSetting<bool> use_fast_gpu_time{linkage, true, "use_fast_gpu_time",
- Category::AdvancedGraphics};
- SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{
+ SwitchableSetting<bool, false, true, true> use_fast_gpu_time{linkage, true, "use_fast_gpu_time",
+ Category::AdvancedGraphics};
+ SwitchableSetting<bool, false, true, true> use_vulkan_driver_pipeline_cache{
linkage, true, "use_vulkan_driver_pipeline_cache", Category::AdvancedGraphics};
SwitchableSetting<bool> enable_compute_pipelines{linkage, false, "enable_compute_pipelines",
Category::AdvancedGraphics};
diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp
index 665ffe3a2..a3505a505 100644
--- a/src/core/telemetry_session.cpp
+++ b/src/core/telemetry_session.cpp
@@ -69,6 +69,8 @@ static const char* TranslateGPUAccuracyLevel(Settings::GPUAccuracy backend) {
return "High";
case Settings::GPUAccuracy::Extreme:
return "Extreme";
+ case Settings::GPUAccuracy::MaxEnum:
+ break;
}
return "Unknown";
}
diff --git a/src/video_core/textures/texture.cpp b/src/video_core/textures/texture.cpp
index d8b88d9bc..39c08b5ae 100644
--- a/src/video_core/textures/texture.cpp
+++ b/src/video_core/textures/texture.cpp
@@ -72,12 +72,12 @@ float TSCEntry::MaxAnisotropy() const noexcept {
}
const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();
s32 added_anisotropic{};
- if (anisotropic_settings == 0) {
+ if (anisotropic_settings == Settings::AnisotropyMode::Automatic) {
added_anisotropic = Settings::values.resolution_info.up_scale >>
Settings::values.resolution_info.down_shift;
added_anisotropic = std::max(added_anisotropic - 1, 0);
} else {
- added_anisotropic = Settings::values.max_anisotropy.GetValue() - 1U;
+ added_anisotropic = static_cast<u32>(Settings::values.max_anisotropy.GetValue()) - 1U;
}
return static_cast<float>(1U << (max_anisotropy + added_anisotropic));
}
diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt
index fe98e3605..8b54e1268 100644
--- a/src/yuzu/CMakeLists.txt
+++ b/src/yuzu/CMakeLists.txt
@@ -143,6 +143,8 @@ add_executable(yuzu
configuration/configure_web.ui
configuration/input_profiles.cpp
configuration/input_profiles.h
+ configuration/shared_translation.cpp
+ configuration/shared_translation.h
debugger/console.cpp
debugger/console.h
debugger/controller.cpp
diff --git a/src/yuzu/configuration/configuration_shared.cpp b/src/yuzu/configuration/configuration_shared.cpp
index 72b7957e0..44222718c 100644
--- a/src/yuzu/configuration/configuration_shared.cpp
+++ b/src/yuzu/configuration/configuration_shared.cpp
@@ -3,14 +3,167 @@
#include <memory>
#include <QCheckBox>
+#include <QHBoxLayout>
+#include <QLabel>
#include <QObject>
#include <QString>
#include <QWidget>
+#include <qnamespace.h>
#include "common/settings.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_per_game.h"
+#include "yuzu/configuration/shared_translation.h"
namespace ConfigurationShared {
+static std::pair<QWidget*, std::function<void()>> CreateCheckBox(Settings::BasicSetting* setting,
+ const QString& label,
+ QWidget* parent,
+ std::list<CheckState>& trackers) {
+ QCheckBox* checkbox = new QCheckBox(label, parent);
+ checkbox->setObjectName(QString::fromStdString(setting->GetLabel()));
+ checkbox->setCheckState(setting->ToString() == "true" ? Qt::CheckState::Checked
+ : Qt::CheckState::Unchecked);
+
+ CheckState* tracker{};
+
+ // Per-game config highlight
+ if (setting->Switchable() && !Settings::IsConfiguringGlobal()) {
+ bool global_state = setting->ToStringGlobal() == "true";
+ bool state = setting->ToString() == "true";
+ bool global = setting->UsingGlobal();
+ tracker = &trackers.emplace_front(CheckState{});
+ SetColoredTristate(checkbox, global, state, global_state, *tracker);
+ }
+
+ auto load_func = [checkbox, setting, tracker]() {
+ if (Settings::IsConfiguringGlobal()) {
+ setting->LoadString(checkbox->checkState() == Qt::Checked ? "true" : "false");
+ }
+
+ if (Settings::IsConfiguringGlobal() || !setting->Switchable()) {
+ return;
+ }
+
+ if (*tracker != CheckState::Global) {
+ setting->SetGlobal(false);
+ setting->LoadString(checkbox->checkState() == Qt::Checked ? "true" : "false");
+ } else {
+ setting->SetGlobal(true);
+ }
+ };
+
+ return {checkbox, load_func};
+}
+
+static std::pair<QWidget*, std::function<void()>> CreateCombobox(Settings::BasicSetting* setting,
+ const QString& label,
+ QWidget* parent) {
+ const auto type = setting->TypeId();
+
+ QWidget* group = new QWidget(parent);
+ group->setObjectName(QString::fromStdString(setting->GetLabel()));
+ QLayout* combobox_layout = new QHBoxLayout(group);
+
+ QLabel* qt_label = new QLabel(label, parent);
+ QComboBox* combobox = new QComboBox(parent);
+
+ std::forward_list<QString> combobox_enumerations = ComboboxEnumeration(type, parent);
+ for (const auto& item : combobox_enumerations) {
+ combobox->addItem(item);
+ }
+
+ combobox_layout->addWidget(qt_label);
+ combobox_layout->addWidget(combobox);
+
+ combobox_layout->setSpacing(6);
+ combobox_layout->setContentsMargins(0, 0, 0, 0);
+
+ if (setting->Switchable() && !Settings::IsConfiguringGlobal()) {
+ int current = std::stoi(setting->ToString());
+ int global_value = std::stoi(setting->ToStringGlobal());
+ SetColoredComboBox(combobox, group, global_value);
+ if (setting->UsingGlobal()) {
+ combobox->setCurrentIndex(USE_GLOBAL_INDEX);
+ } else {
+ SetHighlight(group, true);
+ combobox->setCurrentIndex(current + USE_GLOBAL_OFFSET);
+ }
+ } else {
+ combobox->setCurrentIndex(std::stoi(setting->ToString()));
+ }
+
+ const auto load_func = [combobox, setting]() {
+ if (Settings::IsConfiguringGlobal()) {
+ setting->LoadString(std::to_string(combobox->currentIndex()));
+ }
+
+ if (Settings::IsConfiguringGlobal() || !setting->Switchable()) {
+ return;
+ }
+
+ bool using_global = combobox->currentIndex() == USE_GLOBAL_INDEX;
+ int index = combobox->currentIndex() - USE_GLOBAL_OFFSET;
+
+ setting->SetGlobal(using_global);
+ if (!using_global) {
+ setting->LoadString(std::to_string(index));
+ }
+ };
+
+ return {group, load_func};
+}
+
+QWidget* CreateWidget(Settings::BasicSetting* setting, const TranslationMap& translations,
+ QWidget* parent, bool runtime_lock,
+ std::forward_list<std::function<void(bool)>>& apply_funcs,
+ std::list<CheckState>& trackers) {
+ const auto type = setting->TypeId();
+ QWidget* widget{nullptr};
+
+ std::function<void()> load_func;
+
+ const auto [label, tooltip] = [&]() {
+ const auto& setting_label = setting->GetLabel();
+ if (translations.contains(setting_label)) {
+ return std::pair{translations.at(setting_label).first,
+ translations.at(setting_label).second};
+ }
+ LOG_ERROR(Frontend, "Translation map lacks entry for \"{}\"", setting_label);
+ return std::pair{QString::fromStdString(setting_label), QStringLiteral("")};
+ }();
+
+ if (type == typeid(bool)) {
+ auto pair = CreateCheckBox(setting, label, parent, trackers);
+ widget = pair.first;
+ load_func = pair.second;
+ } else if (setting->IsEnum()) {
+ auto pair = CreateCombobox(setting, label, parent);
+ widget = pair.first;
+ load_func = pair.second;
+ }
+
+ if (widget == nullptr) {
+ LOG_ERROR(Frontend, "No widget was created for \"{}\"", setting->GetLabel());
+ return widget;
+ }
+
+ apply_funcs.push_front([load_func, setting](bool powered_on) {
+ if (setting->RuntimeModfiable() || !powered_on) {
+ load_func();
+ }
+ });
+
+ bool enable = runtime_lock || setting->RuntimeModfiable();
+ enable &=
+ setting->Switchable() && !(Settings::IsConfiguringGlobal() && !setting->UsingGlobal());
+
+ widget->setEnabled(enable);
+ widget->setVisible(Settings::IsConfiguringGlobal() || setting->Switchable());
+
+ widget->setToolTip(tooltip);
+
+ return widget;
+}
Tab::Tab(std::shared_ptr<std::forward_list<Tab*>> group_, QWidget* parent)
: QWidget(parent), group{group_} {
diff --git a/src/yuzu/configuration/configuration_shared.h b/src/yuzu/configuration/configuration_shared.h
index 1a3a2a985..7040673ea 100644
--- a/src/yuzu/configuration/configuration_shared.h
+++ b/src/yuzu/configuration/configuration_shared.h
@@ -11,6 +11,7 @@
#include <QWidget>
#include <qobjectdefs.h>
#include "common/settings.h"
+#include "yuzu/configuration/shared_translation.h"
namespace ConfigurationShared {
@@ -40,6 +41,11 @@ enum class CheckState {
Count, // Simply the number of states, not a valid checkbox state
};
+QWidget* CreateWidget(Settings::BasicSetting* setting, const TranslationMap& translations,
+ QWidget* parent, bool runtime_lock,
+ std::forward_list<std::function<void(bool)>>& apply_funcs,
+ std::list<CheckState>& trackers);
+
// Global-aware apply and set functions
// ApplyPerGameSetting, given a Settings::Setting and a Qt UI element, properly applies a Setting
diff --git a/src/yuzu/configuration/configure_dialog.cpp b/src/yuzu/configuration/configure_dialog.cpp
index 2cc9f3621..b3f4764c7 100644
--- a/src/yuzu/configuration/configure_dialog.cpp
+++ b/src/yuzu/configuration/configure_dialog.cpp
@@ -32,13 +32,15 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_,
std::vector<VkDeviceInfo::Record>& vk_device_records,
Core::System& system_, bool enable_web_config)
: QDialog(parent), ui{std::make_unique<Ui::ConfigureDialog>()},
- registry(registry_), system{system_}, audio_tab{std::make_unique<ConfigureAudio>(
- system_, nullptr, this)},
+ registry(registry_), system{system_},
+ translations{ConfigurationShared::InitializeTranslations(this)},
+ audio_tab{std::make_unique<ConfigureAudio>(system_, nullptr, this)},
cpu_tab{std::make_unique<ConfigureCpu>(system_, nullptr, this)},
debug_tab_tab{std::make_unique<ConfigureDebugTab>(system_, this)},
filesystem_tab{std::make_unique<ConfigureFilesystem>(this)},
general_tab{std::make_unique<ConfigureGeneral>(system_, nullptr, this)},
- graphics_advanced_tab{std::make_unique<ConfigureGraphicsAdvanced>(system_, nullptr, this)},
+ graphics_advanced_tab{
+ std::make_unique<ConfigureGraphicsAdvanced>(system_, nullptr, *translations, this)},
graphics_tab{std::make_unique<ConfigureGraphics>(
system_, vk_device_records, [&]() { graphics_advanced_tab->ExposeComputeOption(); },
nullptr, this)},
diff --git a/src/yuzu/configuration/configure_dialog.h b/src/yuzu/configuration/configure_dialog.h
index 8ee89a192..0416b01d9 100644
--- a/src/yuzu/configuration/configure_dialog.h
+++ b/src/yuzu/configuration/configure_dialog.h
@@ -71,6 +71,7 @@ private:
HotkeyRegistry& registry;
Core::System& system;
+ std::unique_ptr<ConfigurationShared::TranslationMap> translations;
std::forward_list<ConfigurationShared::Tab*> tab_group;
std::unique_ptr<ConfigureAudio> audio_tab;
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp
index d332c9b7b..6d387b5c3 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.cpp
+++ b/src/yuzu/configuration/configure_graphics_advanced.cpp
@@ -1,6 +1,8 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+#include <QLabel>
+#include <qnamespace.h>
#include "common/settings.h"
#include "core/core.h"
#include "ui_configure_graphics_advanced.h"
@@ -9,94 +11,54 @@
ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(
const Core::System& system_,
- std::shared_ptr<std::forward_list<ConfigurationShared::Tab*>> group, QWidget* parent)
- : Tab(group, parent), ui{std::make_unique<Ui::ConfigureGraphicsAdvanced>()}, system{system_} {
+ std::shared_ptr<std::forward_list<ConfigurationShared::Tab*>> group,
+ const ConfigurationShared::TranslationMap& translations_, QWidget* parent)
+ : Tab(group, parent), ui{std::make_unique<Ui::ConfigureGraphicsAdvanced>()}, system{system_},
+ translations{translations_} {
ui->setupUi(this);
- SetupPerGameUI();
-
SetConfiguration();
- ui->enable_compute_pipelines_checkbox->setVisible(false);
+ checkbox_enable_compute_pipelines->setVisible(false);
}
ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
void ConfigureGraphicsAdvanced::SetConfiguration() {
const bool runtime_lock = !system.IsPoweredOn();
- ui->use_reactive_flushing->setEnabled(runtime_lock);
- ui->async_present->setEnabled(runtime_lock);
- ui->renderer_force_max_clock->setEnabled(runtime_lock);
- ui->astc_recompression_combobox->setEnabled(runtime_lock);
- ui->use_asynchronous_shaders->setEnabled(runtime_lock);
- ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
- ui->enable_compute_pipelines_checkbox->setEnabled(runtime_lock);
-
- ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
- ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
- ui->use_reactive_flushing->setChecked(Settings::values.use_reactive_flushing.GetValue());
- ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
- ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
- ui->use_vulkan_driver_pipeline_cache->setChecked(
- Settings::values.use_vulkan_driver_pipeline_cache.GetValue());
- ui->enable_compute_pipelines_checkbox->setChecked(
- Settings::values.enable_compute_pipelines.GetValue());
- ui->use_video_framerate_checkbox->setChecked(Settings::values.use_video_framerate.GetValue());
- ui->barrier_feedback_loops_checkbox->setChecked(
- Settings::values.barrier_feedback_loops.GetValue());
-
- if (Settings::IsConfiguringGlobal()) {
- ui->gpu_accuracy->setCurrentIndex(
- static_cast<int>(Settings::values.gpu_accuracy.GetValue()));
- ui->anisotropic_filtering_combobox->setCurrentIndex(
- Settings::values.max_anisotropy.GetValue());
- ui->astc_recompression_combobox->setCurrentIndex(
- static_cast<int>(Settings::values.astc_recompression.GetValue()));
- } else {
- ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy);
- ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox,
- &Settings::values.max_anisotropy);
- ConfigurationShared::SetPerGameSetting(ui->astc_recompression_combobox,
- &Settings::values.astc_recompression);
- ConfigurationShared::SetHighlight(ui->label_gpu_accuracy,
- !Settings::values.gpu_accuracy.UsingGlobal());
- ConfigurationShared::SetHighlight(ui->af_label,
- !Settings::values.max_anisotropy.UsingGlobal());
- ConfigurationShared::SetHighlight(ui->label_astc_recompression,
- !Settings::values.astc_recompression.UsingGlobal());
+ auto& layout = *ui->populate_target->layout();
+ std::map<std::string, QWidget*> hold{}; // A map will sort the data for us
+
+ for (auto setting :
+ Settings::values.linkage.by_category[Settings::Category::AdvancedGraphics]) {
+ QWidget* widget = ConfigurationShared::CreateWidget(setting, translations, this,
+ runtime_lock, apply_funcs, trackers);
+
+ if (widget == nullptr) {
+ continue;
+ }
+
+ if (!setting->IsEnum()) {
+ hold.emplace(setting->GetLabel(), widget);
+ } else {
+ layout.addWidget(widget);
+ }
+
+ if (setting->GetLabel() == "enable_compute_pipelines") {
+ checkbox_enable_compute_pipelines = widget;
+ }
+ }
+ for (const auto& [label, widget] : hold) {
+ layout.addWidget(widget);
}
}
void ConfigureGraphicsAdvanced::ApplyConfiguration() {
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.gpu_accuracy, ui->gpu_accuracy);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_presentation,
- ui->async_present, async_present);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.renderer_force_max_clock,
- ui->renderer_force_max_clock,
- renderer_force_max_clock);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
- ui->anisotropic_filtering_combobox);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_reactive_flushing,
- ui->use_reactive_flushing, use_reactive_flushing);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.astc_recompression,
- ui->astc_recompression_combobox);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
- ui->use_asynchronous_shaders,
- use_asynchronous_shaders);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
- ui->use_fast_gpu_time, use_fast_gpu_time);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vulkan_driver_pipeline_cache,
- ui->use_vulkan_driver_pipeline_cache,
- use_vulkan_driver_pipeline_cache);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_compute_pipelines,
- ui->enable_compute_pipelines_checkbox,
- enable_compute_pipelines);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_video_framerate,
- ui->use_video_framerate_checkbox, use_video_framerate);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.barrier_feedback_loops,
- ui->barrier_feedback_loops_checkbox,
- barrier_feedback_loops);
+ const bool is_powered_on = system.IsPoweredOn();
+ for (const auto& func : apply_funcs) {
+ func(is_powered_on);
+ }
}
void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
@@ -111,68 +73,6 @@ void ConfigureGraphicsAdvanced::RetranslateUI() {
ui->retranslateUi(this);
}
-void ConfigureGraphicsAdvanced::SetupPerGameUI() {
- // Disable if not global (only happens during game)
- if (Settings::IsConfiguringGlobal()) {
- ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
- ui->async_present->setEnabled(Settings::values.async_presentation.UsingGlobal());
- ui->renderer_force_max_clock->setEnabled(
- Settings::values.renderer_force_max_clock.UsingGlobal());
- ui->use_reactive_flushing->setEnabled(Settings::values.use_reactive_flushing.UsingGlobal());
- ui->astc_recompression_combobox->setEnabled(
- Settings::values.astc_recompression.UsingGlobal());
- ui->use_asynchronous_shaders->setEnabled(
- Settings::values.use_asynchronous_shaders.UsingGlobal());
- ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
- ui->use_vulkan_driver_pipeline_cache->setEnabled(
- Settings::values.use_vulkan_driver_pipeline_cache.UsingGlobal());
- ui->anisotropic_filtering_combobox->setEnabled(
- Settings::values.max_anisotropy.UsingGlobal());
- ui->enable_compute_pipelines_checkbox->setEnabled(
- Settings::values.enable_compute_pipelines.UsingGlobal());
- ui->use_video_framerate_checkbox->setEnabled(
- Settings::values.use_video_framerate.UsingGlobal());
- ui->barrier_feedback_loops_checkbox->setEnabled(
- Settings::values.barrier_feedback_loops.UsingGlobal());
-
- return;
- }
-
- ConfigurationShared::SetColoredTristate(ui->async_present, Settings::values.async_presentation,
- async_present);
- ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock,
- Settings::values.renderer_force_max_clock,
- renderer_force_max_clock);
- ConfigurationShared::SetColoredTristate(
- ui->use_reactive_flushing, Settings::values.use_reactive_flushing, use_reactive_flushing);
- ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
- Settings::values.use_asynchronous_shaders,
- use_asynchronous_shaders);
- ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time,
- Settings::values.use_fast_gpu_time, use_fast_gpu_time);
- ConfigurationShared::SetColoredTristate(ui->use_vulkan_driver_pipeline_cache,
- Settings::values.use_vulkan_driver_pipeline_cache,
- use_vulkan_driver_pipeline_cache);
- ConfigurationShared::SetColoredTristate(ui->enable_compute_pipelines_checkbox,
- Settings::values.enable_compute_pipelines,
- enable_compute_pipelines);
- ConfigurationShared::SetColoredTristate(ui->use_video_framerate_checkbox,
- Settings::values.use_video_framerate,
- use_video_framerate);
- ConfigurationShared::SetColoredTristate(ui->barrier_feedback_loops_checkbox,
- Settings::values.barrier_feedback_loops,
- barrier_feedback_loops);
- ConfigurationShared::SetColoredComboBox(
- ui->gpu_accuracy, ui->label_gpu_accuracy,
- static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
- ConfigurationShared::SetColoredComboBox(
- ui->anisotropic_filtering_combobox, ui->af_label,
- static_cast<int>(Settings::values.max_anisotropy.GetValue(true)));
- ConfigurationShared::SetColoredComboBox(
- ui->astc_recompression_combobox, ui->label_astc_recompression,
- static_cast<int>(Settings::values.astc_recompression.GetValue(true)));
-}
-
void ConfigureGraphicsAdvanced::ExposeComputeOption() {
- ui->enable_compute_pipelines_checkbox->setVisible(true);
+ checkbox_enable_compute_pipelines->setVisible(true);
}
diff --git a/src/yuzu/configuration/configure_graphics_advanced.h b/src/yuzu/configuration/configure_graphics_advanced.h
index 585b9cb50..3ac6b4bce 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.h
+++ b/src/yuzu/configuration/configure_graphics_advanced.h
@@ -20,7 +20,7 @@ public:
explicit ConfigureGraphicsAdvanced(
const Core::System& system_,
std::shared_ptr<std::forward_list<ConfigurationShared::Tab*>> group,
- QWidget* parent = nullptr);
+ const ConfigurationShared::TranslationMap& translations_, QWidget* parent = nullptr);
~ConfigureGraphicsAdvanced() override;
void ApplyConfiguration() override;
@@ -32,21 +32,13 @@ private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
- void SetupPerGameUI();
-
std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
- ConfigurationShared::CheckState async_present;
- ConfigurationShared::CheckState renderer_force_max_clock;
- ConfigurationShared::CheckState use_vsync;
- ConfigurationShared::CheckState async_astc;
- ConfigurationShared::CheckState use_reactive_flushing;
- ConfigurationShared::CheckState use_asynchronous_shaders;
- ConfigurationShared::CheckState use_fast_gpu_time;
- ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache;
- ConfigurationShared::CheckState enable_compute_pipelines;
- ConfigurationShared::CheckState use_video_framerate;
- ConfigurationShared::CheckState barrier_feedback_loops;
+ std::list<ConfigurationShared::CheckState> trackers{};
const Core::System& system;
+ const ConfigurationShared::TranslationMap& translations;
+ std::forward_list<std::function<void(bool)>> apply_funcs;
+
+ QWidget* checkbox_enable_compute_pipelines{};
};
diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui
index 859ab9366..113fbc010 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.ui
+++ b/src/yuzu/configuration/configure_graphics_advanced.ui
@@ -26,238 +26,8 @@
</property>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
- <widget class="QWidget" name="gpu_accuracy_layout" native="true">
- <layout class="QHBoxLayout" name="horizontalLayout_2">
- <property name="leftMargin">
- <number>0</number>
- </property>
- <property name="topMargin">
- <number>0</number>
- </property>
- <property name="rightMargin">
- <number>0</number>
- </property>
- <property name="bottomMargin">
- <number>0</number>
- </property>
- <item>
- <widget class="QLabel" name="label_gpu_accuracy">
- <property name="text">
- <string>Accuracy Level:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QComboBox" name="gpu_accuracy">
- <item>
- <property name="text">
- <string notr="true">Normal</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string notr="true">High</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string notr="true">Extreme(very slow)</string>
- </property>
- </item>
- </widget>
- </item>
- </layout>
- </widget>
- </item>
- <item>
- <widget class="QWidget" name="astc_recompression_layout" native="true">
- <layout class="QHBoxLayout" name="horizontalLayout_3">
- <property name="leftMargin">
- <number>0</number>
- </property>
- <property name="topMargin">
- <number>0</number>
- </property>
- <property name="rightMargin">
- <number>0</number>
- </property>
- <property name="bottomMargin">
- <number>0</number>
- </property>
- <item>
- <widget class="QLabel" name="label_astc_recompression">
- <property name="text">
- <string>ASTC recompression:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QComboBox" name="astc_recompression_combobox">
- <item>
- <property name="text">
- <string>Uncompressed (Best quality)</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>BC1 (Low quality)</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>BC3 (Medium quality)</string>
- </property>
- </item>
- </widget>
- </item>
- </layout>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="async_present">
- <property name="text">
- <string>Enable asynchronous presentation (Vulkan only)</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="renderer_force_max_clock">
- <property name="toolTip">
- <string>Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.</string>
- </property>
- <property name="text">
- <string>Force maximum clocks (Vulkan only)</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="use_reactive_flushing">
- <property name="toolTip">
- <string>Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.</string>
- </property>
- <property name="text">
- <string>Enable Reactive Flushing</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="use_asynchronous_shaders">
- <property name="toolTip">
- <string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string>
- </property>
- <property name="text">
- <string>Use asynchronous shader building (Hack)</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="use_fast_gpu_time">
- <property name="toolTip">
- <string>Enables Fast GPU Time. This option will force most games to run at their highest native resolution.</string>
- </property>
- <property name="text">
- <string>Use Fast GPU Time (Hack)</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="use_vulkan_driver_pipeline_cache">
- <property name="toolTip">
- <string>Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.</string>
- </property>
- <property name="text">
- <string>Use Vulkan pipeline cache</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="enable_compute_pipelines_checkbox">
- <property name="toolTip">
- <string>Enable compute pipelines, required by some games. This setting only exists for Intel proprietary drivers, and may crash if enabled.
-Compute pipelines are always enabled on all other drivers.</string>
- </property>
- <property name="text">
- <string>Enable Compute Pipelines (Intel Vulkan only)</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="use_video_framerate_checkbox">
- <property name="toolTip">
- <string>Run the game at normal speed during video playback, even when the framerate is unlocked.</string>
- </property>
- <property name="text">
- <string>Sync to framerate of video playback</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="barrier_feedback_loops_checkbox">
- <property name="toolTip">
- <string>Improves rendering of transparency effects in specific games.</string>
- </property>
- <property name="text">
- <string>Barrier feedback loops</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QWidget" name="af_layout" native="true">
- <layout class="QHBoxLayout" name="horizontalLayout_1">
- <property name="leftMargin">
- <number>0</number>
- </property>
- <property name="topMargin">
- <number>0</number>
- </property>
- <property name="rightMargin">
- <number>0</number>
- </property>
- <property name="bottomMargin">
- <number>0</number>
- </property>
- <item>
- <widget class="QLabel" name="af_label">
- <property name="text">
- <string>Anisotropic Filtering:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QComboBox" name="anisotropic_filtering_combobox">
- <item>
- <property name="text">
- <string>Automatic</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Default</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>2x</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>4x</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>8x</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>16x</string>
- </property>
- </item>
- </widget>
- </item>
- </layout>
+ <widget class="QWidget" name="populate_target" native="true">
+ <layout class="QVBoxLayout" name="verticalLayout"/>
</widget>
</item>
</layout>
diff --git a/src/yuzu/configuration/configure_per_game.cpp b/src/yuzu/configuration/configure_per_game.cpp
index 7ec0bf9d3..339768017 100644
--- a/src/yuzu/configuration/configure_per_game.cpp
+++ b/src/yuzu/configuration/configure_per_game.cpp
@@ -41,8 +41,10 @@
ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::string& file_name,
std::vector<VkDeviceInfo::Record>& vk_device_records,
Core::System& system_)
- : QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), title_id{title_id_},
- system{system_}, tab_group{std::make_shared<std::forward_list<ConfigurationShared::Tab*>>()} {
+ : QDialog(parent),
+ ui(std::make_unique<Ui::ConfigurePerGame>()), title_id{title_id_}, system{system_},
+ translations{ConfigurationShared::InitializeTranslations(this)},
+ tab_group{std::make_shared<std::forward_list<ConfigurationShared::Tab*>>()} {
const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
: fmt::format("{:016X}", title_id);
@@ -52,7 +54,8 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
audio_tab = std::make_unique<ConfigureAudio>(system_, tab_group, this);
cpu_tab = std::make_unique<ConfigureCpu>(system_, tab_group, this);
general_tab = std::make_unique<ConfigureGeneral>(system_, tab_group, this);
- graphics_advanced_tab = std::make_unique<ConfigureGraphicsAdvanced>(system_, tab_group, this);
+ graphics_advanced_tab =
+ std::make_unique<ConfigureGraphicsAdvanced>(system_, tab_group, *translations, this);
graphics_tab = std::make_unique<ConfigureGraphics>(
system_, vk_device_records, [&]() { graphics_advanced_tab->ExposeComputeOption(); },
tab_group, this);
diff --git a/src/yuzu/configuration/configure_per_game.h b/src/yuzu/configuration/configure_per_game.h
index 9fceff414..1e222c2f9 100644
--- a/src/yuzu/configuration/configure_per_game.h
+++ b/src/yuzu/configuration/configure_per_game.h
@@ -75,6 +75,7 @@ private:
std::unique_ptr<Config> game_config;
Core::System& system;
+ std::unique_ptr<ConfigurationShared::TranslationMap> translations;
std::shared_ptr<std::forward_list<ConfigurationShared::Tab*>> tab_group;
std::unique_ptr<ConfigurePerGameAddons> addons_tab;
diff --git a/src/yuzu/configuration/shared_translation.cpp b/src/yuzu/configuration/shared_translation.cpp
new file mode 100644
index 000000000..974203f75
--- /dev/null
+++ b/src/yuzu/configuration/shared_translation.cpp
@@ -0,0 +1,170 @@
+#include <forward_list>
+#include <map>
+#include <memory>
+#include <string>
+#include <typeindex>
+#include <utility>
+#include <QString>
+#include <QWidget>
+#include "common/settings.h"
+#include "yuzu/configuration/shared_translation.h"
+
+namespace ConfigurationShared {
+
+std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
+ std::unique_ptr<TranslationMap> translations = std::make_unique<TranslationMap>();
+ const auto& tr = [parent](const char* text) -> QString { return parent->tr(text); };
+
+#define INSERT(LABEL, NAME, TOOLTIP) \
+ translations->insert(std::pair{(LABEL), std::pair{tr((NAME)), tr((TOOLTIP))}})
+
+ // Audio
+ INSERT("output_engine", "Output Engine:", "");
+ INSERT("output_device", "Output Device:", "");
+ INSERT("input_device", "Input Device:", "");
+ INSERT("audio_muted", "Mute audio when in background", "");
+ INSERT("volume", "Volume:", "");
+
+ // Core
+ INSERT("use_multi_core", "Multicore CPU Emulation", "");
+ INSERT("use_unsafe_extended_memory_layout", "Unsafe extended memory layout (8GB DRAM)", "");
+
+ // Cpu
+ INSERT("cpu_accuracy", "Accuracy:", "");
+ INSERT("cpu_debug_mode", "Enable CPU Debugging", "");
+ INSERT("cpuopt_page_tables", "Enable inline page tables", "");
+ INSERT("cpuopt_block_linking", "Enable block linking", "");
+ INSERT("cpuopt_return_stack_buffer", "Enable return stack buffer", "");
+ INSERT("cpuopt_fast_dispatcher", "Enable fast dispatcher", "");
+ INSERT("cpuopt_context_elimination", "Enable context elimination", "");
+ INSERT("cpuopt_const_prop", "Enable constant propagation", "");
+ INSERT("cpuopt_misc_ir", "Enable miscellaneous optimizations", "");
+ INSERT("cpuopt_reduce_misalign_checks", "Enable misalignment check reduction", "");
+ INSERT("cpuopt_fastmem", "Enable Host MMU Emulation (general memory instructions)", "");
+ INSERT("cpuopt_fastmem_exclusives", "Enable Host MMU Emulation (exclusive memory instructions)",
+ "");
+ INSERT("cpuopt_recompile_exclusives", "Enable recompilation of exlucsive memory instructions",
+ "");
+ INSERT("cpuopt_ignore_memory_aborts", "Enable fallbacks for invalid memory accesses", "");
+
+ INSERT("cpuopt_unsafe_unfuse_fma", "Unfuse FMA (improve performance on CPUs without FMA)", "");
+ INSERT("cpuopt_unsafe_reduce_fp_error", "Faster FRSQRTE and FRECPE", "");
+ INSERT("cpuopt_unsafe_ignore_standard_fpcr", "Faster ASIMD instructions (32 bits only)", "");
+ INSERT("cpuopt_unsafe_inaccurate_nan", "Inaccurate NaN handling", "");
+ INSERT("cpuopt_unsafe_fastmem_check", "Disable address space checks", "");
+ INSERT("cpuopt_unsafe_ignore_global_monitor", "Ignore global monitor", "");
+
+ // Renderer
+ INSERT("backend", "API:", "");
+ INSERT("vulkan_device", "Device:", "");
+ INSERT("shader_backend", "Shader Backend:", "");
+ INSERT("resolution_setup", "Resolution:", "");
+ INSERT("scaling_filter", "Window Adapting Filter:", "");
+ INSERT("fsr_sharpening_slider", "AMD FidelityFX™ Super Resolution Sharpness:", "");
+ INSERT("anti_aliasing", "Anti-Aliasing Method:", "");
+ INSERT("fullscreen_mode", "Fullscreen Mode:", "");
+ INSERT("aspect_ratio", "Aspect Ratio:", "");
+ INSERT("use_disk_shader_cache", "Use disk pipeline cache", "");
+ INSERT("use_asynchronous_gpu_emulation", "Use asynchronous GPU emulation", "");
+ INSERT("nvdec_emulation", "NVDEC emulation:", "");
+ INSERT("acclerate_astc", "ASTC Decoding Method:", "");
+ INSERT(
+ "use_vsync", "VSync Mode:",
+ "FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh "
+ "rate. FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. "
+ "Mailbox can have lower latency than FIFO and does not tear but may drop frames. Immediate "
+ "(no synchronization) just presents whatever is available and can exhibit tearing.");
+
+ // Renderer (Advanced Graphics)
+ INSERT("async_presentation", "Enable asynchronous presentation (Vulkan only)", "");
+ INSERT("force_max_clock", "Force maximum clocks (Vulkan only)",
+ "Runs work in the background while waiting for graphics commands to keep the GPU from "
+ "lowering its clock speed.");
+ INSERT("max_anisotropy", "Anisotropic Filtering:", "");
+ INSERT("gpu_accuracy", "Accuracy Level:", "");
+ INSERT("use_asynchronous_shaders", "Use asynchronous shader building (Hack)",
+ "Enables asynchronous shader compilation, which may reduce shader stutter. This feature "
+ "is experimental.");
+ INSERT("use_fast_gpu_time", "Use Fast GPU Time (Hack)",
+ "Enables Fast GPU Time. This option will force most games to run at their highest "
+ "native resolution.");
+ INSERT("use_vulkan_driver_pipeline_cache", "Use Vulkan pipeline cache",
+ "Enables GPU vendor-specific pipeline cache. This option can improve shader loading "
+ "time significantly in cases where the Vulkan driver does not store pipeline cache "
+ "files internally.");
+ INSERT("enable_compute_pipelines", "Enable Compute Pipelines (Intel Vulkan Only)",
+ "Enable compute pipelines, required by some games.\nThis setting only exists for Intel "
+ "proprietary drivers, and may crash if enabled.\nCompute pipelines are always enabled "
+ "on all other drivers.");
+ INSERT("bg_red", "Background Color:", "");
+ INSERT("bg_green", "Background Color:", "");
+ INSERT("bg_blue", "Background Color:", "");
+
+ // Renderer (Debug)
+ INSERT("debug", "Enable Graphics Debugging",
+ "When checked, the graphics API enters a slower debugging mode");
+ INSERT("shader_feedback", "Enable Shader Feedback",
+ "When checked, yuzu will log statistics about the compiled pipeline cache");
+ INSERT("nsight_aftermath", "Enable Nsight Aftermath",
+ "When checked, it enables Nsight Aftermath crash dumps");
+ INSERT("disable_shader_loop_safety_checks", "Disable Loop safety checks",
+ "When checked, it executes shaders without loop logic changes");
+
+ // Renderer (General)
+ INSERT("use_speed_limit", "Limit Speed Percent", "");
+ INSERT("speed_limit", "Limit Speed Percent", "");
+
+ // System
+ INSERT("rng_seed_enabled", "RNG Seed", "");
+ INSERT("rng_seed", "RNG Seed", "");
+ INSERT("device_name", "Device Name", "");
+ INSERT("custom_rtc_enabled", "Custom RTC", "");
+ INSERT("custom_rtc", "Custom RTC", "");
+ INSERT("language_index", "Language:", "");
+ INSERT("region_index", "Region:", "");
+ INSERT("time_zone_index", "Time Zone:", "");
+ INSERT("sound_index", "Sound Output Mode:", "");
+ INSERT("use_docked_mode", "Docked", "");
+
+#undef INSERT
+
+ return translations;
+}
+
+std::forward_list<QString> ComboboxEnumeration(std::type_index type, QWidget* parent) {
+ const auto& tr = [&](const char* text) { return parent->tr(text); };
+
+ if (type == typeid(Settings::AstcDecodeMode)) {
+ return {
+ tr("CPU"),
+ tr("GPU"),
+ tr("CPU Asynchronous"),
+ };
+ } else if (type == typeid(Settings::RendererBackend)) {
+ return {
+ tr("OpenGL"),
+ tr("Vulkan"),
+ tr("Null"),
+ };
+ } else if (type == typeid(Settings::ShaderBackend)) {
+ return {
+ tr("GLSL"),
+ tr("GLASM (Assembly Shaders, NVIDIA Only)"),
+ tr("SPIR-V (Experimental, Mesa Only)"),
+ };
+ } else if (type == typeid(Settings::GPUAccuracy)) {
+ return {
+ tr("Normal"),
+ tr("High"),
+ tr("Extreme"),
+ };
+ } else if (type == typeid(Settings::AnisotropyMode)) {
+ return {
+ tr("Automatic"), tr("Default"), tr("2x"), tr("4x"), tr("8x"), tr("16x"),
+ };
+ }
+
+ return {};
+}
+
+} // namespace ConfigurationShared
diff --git a/src/yuzu/configuration/shared_translation.h b/src/yuzu/configuration/shared_translation.h
new file mode 100644
index 000000000..a81ae9c87
--- /dev/null
+++ b/src/yuzu/configuration/shared_translation.h
@@ -0,0 +1,18 @@
+#include <forward_list>
+#include <map>
+#include <memory>
+#include <string>
+#include <typeindex>
+#include <utility>
+#include <QString>
+
+class QWidget;
+
+namespace ConfigurationShared {
+using TranslationMap = std::map<std::string, std::pair<QString, QString>>;
+
+std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent);
+
+std::forward_list<QString> ComboboxEnumeration(std::type_index type, QWidget* parent);
+
+} // namespace ConfigurationShared